starsector save editor. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. starsector save editor

 
Simple in theory, but there’s enough people out there that you’d run into every possible scenariostarsector save editor Dev Mode: Enables the Variant Editor feature from the main menu

<credits> <value>0. This new release should be save-compatible. Since they are a little tough to find, i recommend TakeNoPrisoners as an alternative to CrewCapture, as the latter causes save bloating, and ExiledSpace over Beyond The sector, for similar reasons. 95. exe) type in "cd ", then paste in the address, press enter. json file. ) Logged. ago. 0. Mods that add in a solar system with a new faction maybe depends on the mod. 96a (In Development) Patch Notes. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. 95. Colonies were added in version 0. That's why the game can't read it since it's expecting vmparams and not vmparams. ship file. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. 0b:-ONLY save compatible with 0. Fury is D tier, Champion is C tier. Get the Console Commands mod by LazyWizard. Starsector save games are actually just xml files. Damn. r/starsector. and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). I'm wondering if there's some way I can continue playing this save or if I have to go back a few hours to an older save. That aside, the addition of Story Points means that you don't need to save scum to avoid failure. 1 (released 2014-08-28) Version 1. Most people advise against using it, though o have been using it for over a year and a half and haven't run into problems yet. Yup, save file compression is turned on via settings. First, make sure you properly modified the file setting the allocated memory for the game. It only has a -1% penalty due to isolation from other colonies. csv. csv. The first four are. ship file and . Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula. Look for settings. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. Added generic NPC sprites to portraits. Make a backup, then open it and change the -Dcom. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. json. 0. While the More Officer Skills mod is very spammy in the log - I suspect it's logging any time a level gets applied to any officer anywhere including in generated AI fleets - I doubt it's actually the cause of your issues. CampaignGameManager - Loading stage. (There is an issue still regarding Tech Duinn that removed its military market, I'll be addressing that in the upcoming patches. Should help a lot with the flux side issues and the 40 extra OP never hurts. 7ghz. 0 for neutral or -1. - can now open, edit and save *. Make playstyle-altering choices using a revamped skill. Go to Starsectorstarsector-coredataconfigsettings. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!) Starsector version 0. starfarer. Fractal Softworks Forum October 31, 2023, 06:52:42 AM. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. 0 (Not save-compatible with v4. If the original save was in version 0. The goal is to give you lots of meaningful choices in a malleable world. Logged My mod for. 7a RC1) ship variants will no longer assign DECORATIVE, SYSTEM or LAUNCH_BAY weapons; Assets 3. 0</maxCapacity> <spaceUsed>X. 20. json: High dynamic range display (HDR)When saving as, select all files in the drop down, then remove extension from filename. class file, you will want to use some sort of java decompiler program. Bringing them back from mothballing only costs a tiny amount of supply. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . and can optionally save automatically for you. 95a. v1. Save Editor: RPGMaker rvdata2 rpgsave rxdata Renpy UnrealEngine Wolf Unity save dat sav rsv other files. Individual modules are. Compatibility improvements I intend to make once other mods update for 0. . Lets you have as many officers on the bench as you want. Industrial Evolution adds on to colony development, Nexerelin adds on to faction interactions (and randomly also adds mining, which isn't bad), and SpeedUp adds a bind that doubles the passage of time in combat for reducing. In the weapon groups editor you can choose which groups start the battle on autofire. download. Hello! I am having a CTD labled Error:Null that happens at the same time each time I load up the save. The player’s relationship with a faction changes as a response to player actions. starfarer. Open the Console with CTRL+Backspace. Phase Lib. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. To install Starsector mods, follow these steps: Download the mod file from a trusted website, such as the Starsector forum or Nexus Mods. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Like a recent mod you have installed may be causing your game to have a heart attack. Sadly, working with audio takes a LOT of disk space. 1. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. Tools, guides, and other resources. I used an editor called Atom that I've used with Java and C code for school before. Starsector is a single-player sandbox style space role-playing game with strategic elements. GMan: Did the sprites for previous versions of the mod. Autosave actually just sets reminders for you to manually save, but can be reconfigured. Replace the current one with it so you revert to the previous file. ago. 14, for Starsector 0. I sent it back to Amazon for warranty replacement, sadly. Open starsector\starsector-core\data\hullmods\hull_mods. ) open the game and load or create a new game. Credits and distribution permission. Allocate more ram in vmparam. Saving takes forever. You get the blueprint to make the ship instantly. « Last Edit. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. It's important that your CPU can reach its maximum single core performance of 4. Disables a call inside of the vanilla Phase Field hull mod that can sometimes cause a save crash. 245. fs. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. 2: save safe general changes: fixed osiris star system placement removed ground support package from phylactery MK. I finally learned from my mistakes and got the autosave mod. Starsector has a faction system that will determine your relations and reputation with different groups. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. « Reply #1 on: January 26, 2013, 06:53:01 AM » Assuming you are using Windows (and I've never personally done this): 1. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. Edit: copy your current save aswell. There is an excel file that holds all the numbers, off the top of my head it’s in the hulls folder, I’m not at my PC right now. Then just delete what you don't like from there. The benefits of a Dram are well known. A barebones compatability patch to make sure the mod does not crash on startup or (fingers crossed) during play for reasons related to the Starsector 0. Force the reputation to be at a certain level before applying the change. 0 alpha-11. Editing Save Games Right! so whenever i google this all i find is "download the bla bla bla" and it buggs me, i prefer actually editing the save files as is. Even if you delete those, the game will re-add them after a while. (JSON or etc) Hello! I was going to dive right into the JSON file or whichever it is, that contains the size of the star sector and set it higher. Re: Trylobot's ship editor (2. Go to starsector r/starsector. The person who sends you there says that you can repair them for free in the station. That will try to launch the game as if you'd double-clicked the bat file, but diagnostic output will show up in the console, so you. Step 5: go fuck urself because ur now out of fuel and broke with no save in any reasonable timeframe. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. Fractal Softworks' Starsector (formerly Starfarer) is a top-down space combat game. You will need to script your ship to appear as part of a quest. Profit. I also made it so a . 0</maxPersonnel> (using X as place holders) Free with ads. These recommendations are more of a warning against the few mods that actually cause issues with your game though. 0. Evolution (whitelisting ships to allow the mod use). Basic crew without EVA suits but with equipped survival belts. hullmods. Reply replyI currently have my VMparams set for 16GB ram, and starsector will soak up all of it until it crashes due to various leaks (Idk if its from the base game or from the abomination of a mod list I have) As for how much difference better hardware makes, my pc specs: 8700k @ 3. One click to run the game with your mod. Just wanted to share this horrid thing with someone. (0. 7. 9 update the safe transfer mod is defunct. Mods that cause major changes like nex no not likely. 0</value> </credits> <unlimitedStacks>false</unlimitedStacks> <maxCapacity>X. How to edit StarSector files to increase size for star sectors. An auto save option would help newer players though and those who haven’t gotten around to quick saving. Served in Neutrino corporation as a long-term services and supports staff. For a full list of supported commands enter. I recommend using a mod manager like SMOL or MOSS. Community content is available under CC-BY-SA unless otherwise noted. And open it again. What are your thoughts guys?. Dynamic Ship Generation. 4b instead of v2. I tried, doesn't work. . There are two methods to do this. 1a is now out! This is a . Intellij IDE can view class files if you import them into a project, or you can use a standalone viewer like JD-GUI . Basic bitch Eradicator build: 2 HVDs, 1 Heavy Mauler, 2 Railguns and rest Vulcan cannons around the ship, missiles can be whatever you fancy. Atlas is the most efficient cargo hauler by just about any metric, its only downsides being low base Burn speed and Civilian-grade Hull penalty which gives it a sensor profile of a small space station. Vortex support for Starsector v0. I like to build "wide," to use Civ city building strategy speak (larger number of smaller colonies), and grow "tall" (smaller number of large colonies) only on the good planets. Type "GoTo <System name>". 95. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. ReplyFind a USB stick that is big enough to fit the entire install folder. Start the game and select the mod from the “mods” menu. Other than allocating more RAM, it's a good pratice to stop every few hours, save, exit Starsector. Main Features. Open starsectorstarsector-coredatahullmodshull_mods. 0 (May 6, 2017) Updated to support Starsector 0. impl. Seeing as the half-life of tryptophan in your system is, oh, 36 hours (or so it. Notepad is not recommended lol. variant files from the variant editor in devmode This would be so very, very much appreciated. 1: if this is even possible. For starter royalty free source material look into the GDC Audio Bundles from Sonniss. Tentative support for Industrial. Alt-tab to windows explorer. A perfectly disposable ship. ago. Editing the save file directly is highly discouraged. TV-Y7. I am no longer the MC of my starsector save file. One thing is, some blueprints are known by default, like venture, kite etc. You could ask them how they did it/for advice. Check starsector. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. New patch is the perfect time to drop in, welcome to the community. Starsector > Suggestions > Save variants made in devmode. json: "compressSaveGameData":true. The greater good prevails in the Alliance, sometimes at the cost. ago. Open notepad and find your "saves" folder in the starfarer directory. There are 2 schools of thought on how a Conquest should be used. Uploaded: 12 Dec 2018 . 6 units of supplies. Starsector Mods Utilities Autosave Autosave Endorsements 224 Unique DLs 7,976 Total DLs 9,289 Total views 32,737 Version 1. Free with ads. Continue Reading [Starsector Mods][0. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. The benefits of a Dram are well known. Story. player - independent. ago. . To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. You can find a few tutorials to get that set up in the Modding Tools and Resources thread on the. Mods that add new weapons and the likes yes. Next, check the name of the jump point in the game you want to edit (i. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. Extract the mod file to a folder on your computer. EDIT: Opps, needs hot fix a bug 3. save. macOS: Control-click the Starsector icon in your Applications folder and choose Show Package Contents. The Maneuvering Jets. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. Skills are permanent bonuses or activated abilities acquired by the player and officers. Step 3: Get jump scared for ur transponder off when its clearly fucking on since u jumped in. Choose the one you wish to edit and then go value. starsector-core > data > hullmods > hull_mods. Automatically adds import statements. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. save Updated to be compatible with Starsector 0. Dunno if it's possible. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them. Automatically adds import statements. First, use the Create Save Game Object node to create an object based on your SaveGame class. 0. settings. Guide att Reddit. Starsector version 0. bat" and enter. Guide att Reddit Admiral Posts: 1406 Re: Editing Save files. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. « Reply #1 on: January 26, 2013, 06:53:01 AM » Assuming you are using Windows (and I've never personally done this): 1. That's in the save file and runs off of another system. AI-RetrofitsV0. V:1. Liking some changes for sure. Open the XML that matches your character name, and press CTRL-F and type in the exact number of credits you had. A prerelease intended for testing is available to download. created a new . Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. New drones and another hullmod to create them. I'd settle for a curated weebism-free list. An example - a mod that changes ships animations and adds some new visual effects. It’s $15. Features: Mod installation from archives and existing mod folders. i've made my first ship with . StarSector - SaveGame Editing - Cash Frozztie Subscribe 7 745 views 1 year ago a small guide to adding cash in savegames. 99 at. My modded game of Starsector keeps popping up and saying memory leak detected. ahk script then load back into Starsector. At first it sits at the backup for like 20-30 seconds and then another 10-20 seconds for the actual safe. Yes but rarely like for stealth missions. ago. - look for "maxLogisticsHullmods":2, - change to whatever value you want. It's just unfortunate that Take No Prisoners lacks the crew capturing/rescuing mechanics, considering that was the main reason I used Capture Officers and Crew originally. It looks like the savefile got corrupted somehow. A variant file is a special file that determines the loadout of the ships you see inside the game. Some do, some don't, it's personal preference. Voting closed r/starsector • Training stable diffusion to create ship art. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. Or used in a suicide run distraction to slow down a superior force. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). . 9. Martens: Select styles are 25% of with code DMCYBER25. For games like cities skylines, starsector, and dwarf fortress I say start with mods as there is a consensus on a) mods are “needed” and b) what mods are neededFrom what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. 5s - Fixed a crash when hitting ESC on certain parts of the mothership. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. Guidelines to Modding. 0</spaceUsed> <maxFuel>X. In general, I favor the Supplies & Fuel-mechanic. jar file. Combat Chatter Mod. Code and decode almost everythings with a genomics approach. If you’re lazy and don’t care about the file. Absolutely true. That way I can just click autofit later for when I get a weapon or fighter. Or used in a suicide run distraction to slow down a superior force. 9. the save reminder mod is a blessing for this game, starsector is too much consuming in term of time. I don't play iron mode for any game that gives you an alternative. Personally, I prefer notepad++. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. variant) tried adding it to a mission and the game crashes at the loading screen. Save variants made in devmode. I took the liberty of making a very rough jar for those who don't want to compile this for themselves. So, here's my favorite Wolf. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. 1. No perk increases mag size. Mods are split into three categories; Utility (can be safely removed with no consequences), Library (has a core library that contains shared assets and such), and Permanent (can't be removed without bricking a. I want to feel like the average spacer building my way up to glory. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. it should contain: If you move the first two somewhere, and then remove the . Put it in the new computer. 96a) Ship Catalogue / Variant Designer. v1. Recommended for people with 8 GB of System RAM or more. Starsector > Suggestions > Autosave - It really is necessary . What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. Make sure to make a copy of your current library’s and store then on a file somewhere. especially because it has a built-in single track audio editor. While the commands themselves aren't case sensitive, arguments are. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. Yes, as long as you actually have a decent stock of weapons to choose from, autofit generates decent designs. A . Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. json First make a backup. Open the save in notepad++, search for the planet name. Relatively fragile yet fast, frigates are the cheapest to field and maintain. fs. it's a common issue due to a poor ram managing, especially if you're playing modded, it'll start to lag and saving will be pretty long, just exit and launch the game again and everything should be fine (sadly you can't add more than 8gb ram) Jollyfalcon • 2 yr. When I design ship loadouts I rather have access to everything for the design. 2. The file of the save is still there but it's not appearing in. Logged. I personally would right click on the mods folder, make a shortcut, and put the shortcut on your desktop or somewhere easy to find. Disabling mod will render your save broken (but it can be fixed with a text editor) What needs to be edited in the save file when turning the mod off to fix it? Logged Nick XR. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. This is because the crashes do not consistently happen (sometimes it may crash, sometimes it does not) when doing the actions mentioned above. Features: gold, parameters, items, weapons, armors, variables. I've been developing this application for the past. Here is a video guide made by a community member of Starsector and a Let's Player: Some other useful tips. Features: Mod installation from archives and existing mod folders. ship file A positive number for fighter bays element in the ship CSV entry Optional for a. ] manner, check the default value for reference. 96aBoth of those mods are notorious for bloating your save file with useless information and causing irreversible damage, and eventually crippling slowdowns. « on: February 18, 2012, 08:46:49 PM » Add the ability to save . 8 warships strapped together was too much, so combat versions will only get 4. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. Updated to be compatible with Starsector 0. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. If you do happen to be running either of those mods, there are alternatives to them: TakeNoPrisoners and Exiled Space, both which can be found at the starsector unnofficial discord. Remove the graviton beams. Variants Lib v0. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Re: [0. I've created my own mod manager called SMOL (google it, probably against the rules to advertise it here) that has a number of tools specifically for Starsector. 51a) - string editing is made faster for values that are enums; instead of typing them, use arrow left/right to choose a value from the list of acceptable values. Right click and edit with notepad or word pad (“edit” or “open with. Alliances offer mutual assistance in times of war. I believe the ship editor is for editing weapon mounts and skins. That will teleport you to whatever system you type in. Save game crash / corruption! (OutOfMemoryError) 99% of the time, this happens because Starsector ran out of memory. data: - "forceSaveAfterMapChange", forces a save after every hyperspace jump - "saveAsCopy", if enabled, every autosave creates a new save 3. MediaAdd a Comment. - Make a new profile for a new save, or keep a barebones profile for mod development. 1a) A Guide to (AI-Friendly) Ship Loadouts. I like starting small and building up from scratch, though, and I really miss the more varied starting options from the last time I played. Main Features. ship file that is being added to the vanilla one. You help support the development of Starsector. You could increase the storyPointsPerLevel to get them faster, it's a lot less complicated. Ship Catalogue / Variant Editor (SCVE) v1. Removed extra skill point scaling. - Edit player stats such as level, street cred, etc. I suspect allocating 56GB of ram is your problem, Java is not properly equipped to handle more than 8, by allocating more (signifigantly more) than that, you are likely causing Java to have a meltdown. Brilliants are A tier, Scintilla are B. Expanded portrait availability to vanilla factions. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Renaming birds. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. v1. 0</value> </credits> <unlimitedStacks>false</unlimitedStacks> <maxCapacity>X. 4. Search your save for the ship and manually delete the hullmods (it should show up in 3 places in a row) which cover built in hullmods, addable hull mods, and smods respectively.